Guilded is a single player strategy game about characters, groups, and their stories. You play as the leader of an Adventurers Guild, where you send adventurers on quests, accounting for how well they work together based on their skills, personalities, and relationships with one another. With procedurally generated characters, narrative, quests, and items, every play through of Guilded is different from the last, and every ridiculous conflict will have varying outcomes. This unique strategy game is as much about progression as it is about the stories you create by playing.

My contributions to this project include:
- Composing and implementing a nonlinear music system that responds to different game states.
- Populating the game with sound effects to provide player feedback and immersion.
- Composing music, editing dialog and mixing audio for the launch trailer.